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	<title>Andrew Orlowski &#187; design</title>
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	<link>http://andreworlowski.com</link>
	<description>Andrew Orlowski&#039;s Writing and Talks</description>
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		<title>The fabulous Muvizu</title>
		<link>http://andreworlowski.com/2011/11/29/the-fabulous-muvizu/</link>
		<comments>http://andreworlowski.com/2011/11/29/the-fabulous-muvizu/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 21:14:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Stories]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[engineering]]></category>

		<guid isPermaLink="false">http://andreworlowski.com/?p=2598</guid>
		<description><![CDATA[Tech startups that can truly be considered game-changers are rare &#8211; especially in Shoreditch. The more hype that the Silicon Roundabout &#8220;leisure startup&#8221; scene receives, the more painfully apparent it is that the emperor has no clothes – see these comments for example. Which is a pity, for less attention is paid to genuinely creative [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://regmedia.co.uk/2011/11/16/digimania_muvizu_5a.mov" target="_blank"><img src="http://regmedia.co.uk/2011/11/16/digimania_muvizu_5.jpg" alt="Digimania Muvizu animation suite" title="Digimania Muvizu animation suite" height="315" width="560"></a></p>
<p>Tech startups that can truly be considered game-changers are rare &#8211; especially in Shoreditch. The more hype that the Silicon Roundabout &#8220;leisure startup&#8221; scene receives, the more painfully apparent it is that the emperor has no clothes – see these comments for example. Which is a pity, for less attention is paid to genuinely creative British tech startups.</p>
<p>I&#8217;ve rarely seen something as startling as Muvizu, the PC software from Digimania which allows a seven-year-old to start creating something a lot like Toy Story. The startup emerged from the ashes of the DA Group, which was previously Digital Animations. New investors took over the ashes and had an idea.</p>
<p>Perhaps the 3D power of games engines such as Unreal could be put to make a genuinely easy-to-use, consumer-level animation software. The development team had the chops for this; it was the team behind animated newsreader Anna Nova, for those of you who remember the first dot.com boom. And so Muvizu was unveiled two years ago.</p>
<p>You can get a glimpse of what you can do with it from this video &#8211; our sister site Reg Hardware reviewed it recently here.</p>
<p>It&#8217;s still a tiny startup in Glasgow, with a core team of half a dozen developers, but since then it has added a clutch of features: you can build your own models and characters, edit timelines, move cameras, create custom textures, and introduce anti-aliasing. Huge libraries of animations and art assets are now available. You can&#8217;t import your own characters – but you can customise with textures.</p>
<p>It has notched up 138,000 downloads since August 2010, CEO Vince Ryan tells us. Muvizu took a community approach – and it is a lively place for users to share and swap assets and collaborate. It&#8217;s useful for anything from 30 second funnies to in-house training videos.</p>
<p>But with no visible revenue, I was curious to see how Muvizu was paying the rent. Long-term it makes an enviable acquisition target for an Adobe or a Google – but for now it&#8217;s looking to collaborate with animation companies, toy-makers or TV companies that want to extend their brand to their fanbase, allowing them to knock together their own stories and content.</p>
<p>A new version is due on 19 December.</p>
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		<title>A week with the new MacBook Air 11&#8243;</title>
		<link>http://andreworlowski.com/2011/09/19/a-week-with-the-new-macbook-air-11/</link>
		<comments>http://andreworlowski.com/2011/09/19/a-week-with-the-new-macbook-air-11/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 11:00:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://andreworlowski.com/?p=2532</guid>
		<description><![CDATA[Very impressive. Shame about OS X Lion, though. Read the full review here.]]></description>
			<content:encoded><![CDATA[<p><a href="http://andreworlowski.com/wp-content/uploads/apple_macbook_air_11in_mid_2011.jpg"><img src="http://andreworlowski.com/wp-content/uploads/apple_macbook_air_11in_mid_2011.jpg" alt="" title="apple_macbook_air_11in_mid_2011" width="440" height="244" class="aligncenter size-full wp-image-2534" /></a><br />
Very impressive. Shame about OS X Lion, though. </p>
<p>Read the full review <a href="http://www.reghardware.com/2011/09/19/macbook_air_summer_2011_11inch/">here</a>. </p>
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		<title>The Cube: Apple&#8217;s daftest, strangest romance</title>
		<link>http://andreworlowski.com/2011/06/30/the-cube-apples-daftest-strangest-romance/</link>
		<comments>http://andreworlowski.com/2011/06/30/the-cube-apples-daftest-strangest-romance/#comments</comments>
		<pubDate>Thu, 30 Jun 2011 09:56:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://andreworlowski.com/?p=2439</guid>
		<description><![CDATA[Ten years ago on Sunday, Apple called it quits on one of its oddest products ever, the G4 Cube. The Cube was a strange and wonderful machine that continues to fascinate today &#8211; but it was widely perceived to have failed. Some people thoroughly enjoyed the failure, thinking it served Apple right. Dull people will [...]]]></description>
			<content:encoded><![CDATA[<p> <a href="http://andreworlowski.com/wp-content/uploads/apple_new_york_cube.jpg"><img src="http://andreworlowski.com/wp-content/uploads/apple_new_york_cube.jpg" alt="" title="apple_new_york_cube" width="517" height="392" class="aligncenter size-full wp-image-2441" /></a>Ten years ago on Sunday, Apple called it quits on one of its oddest products ever, the G4 Cube. The Cube was a strange and wonderful machine that continues to fascinate today &#8211; but it was widely perceived to have failed. Some people thoroughly enjoyed the failure, thinking it served Apple right.</p>
<p>Dull people will always cheer a bold experiment that goes wrong. After July 2001, Apple&#8217;s design team never again attempted anything as daring or distinctive. It has produced beautiful designs, and unarguably influenced consumer technology design more than any one else.</p>
<p>But essentially, its computer designs are variations on the same theme. The professional laptops have continued in their rectangular, razor-like way. Even the iPad looks very much like how you&#8217;d expect a media slate to look like, for example.</p>
<p>But the Cube was different. The Cube looked like Buckminster Fuller talked; the Cube looked like it might have fallen to earth from an advanced civilisation, eager to escape orbit and looking to throw some ballast overboard. Or like a millionaire had given a mad bloke on a bus an unlimited budget.</p>
<p>&#8220;Hello. You look like you&#8217;ve done a lot of LSD. Well, here&#8217;s several million dollars &#8211; go and design a computer, any shape you want. Just make sure it hangs upside down.&#8221;<br />
<span id="more-2439"></span><br />
We don&#8217;t have enough of this sort of thing &#8211; Apple&#8217;s design is clever but it&#8217;s now conservative, and this conservatism seemed to set in a decade ago. (Although the plans for its new corporate HQ complex show signs of the same daring and ambition).</p>
<p>I&#8217;ll confess here that I loved the G4 Cube and still do. Until a couple of years ago, one was chugging away on my desk in the Reg office &#8211; it literally chugged &#8211; and another had a stint tethered to the home HiFi.</p>
<p>I&#8217;ve had five Cubes in all, although only two were healthy enough to do any work. I can&#8217;t part with the fifth. In a few years it will be hauled out of storage to power a child-friendly Firewire keyboard or Pangea Software&#8217;s Bugdom (&#8220;Ladybug&#8221; is already a hit with one of my toddlers).</p>
<p>Cubes evidently fascinate Steve Jobs, too. The first Mac was a near Cube, and his first NeXT machine was perfectly cubic. When Apple launched its flagship New York retail store, you can guess what shape it was.</p>
<p>What was it all about?</p>
<p>Unveiled at the height of dot.com exuberance, the Cube was the &#8220;fifth&#8221; product in a four product portfolio &#8211; the first of several paradoxes (we will explore a few more) and surely a sign something wasn&#8217;t quite right. It didn&#8217;t fit from the start. The new marvel was launched alongside three new matching monitors, two LED and one CRT, a new design of keyboard and mouse (not exclusive to the Cube) and Harmon Kardon produced a three-piece speaker to match.</p>
<p>The product wasn&#8217;t a cube &#8211; the actual computer was an eight-inch cube, suspended in a thick, but clear ten-inch housing. Like Skylon, the essential design conceit was to give the impression of the thing floating above the surface.</p>
<p>In a typical Jobs touch, there was no mechanical switch visible on any surface (although there was a tiny &#8220;programmer&#8217;s&#8221; reset switch underneath). The innards of the machine were one central core, which lifted right out very simply in one piece. And it was designed to operate without a fan: a convection system drew in air from a desk-level opening at the rear, and distributed it out through the grill at the top.</p>
<p>A silent supercomputer is what Apple emphasised. And it was priced accordingly. The Cube came in above the price of the cheapest professional PowerMac, using the latest G4 processor that had only just trickled onto the market the previous fall, at $1,799.</p>
<p>A faster model available only through the online Apple store (Apple had no retail stores back then) was priced at $2,299. Sans monitor. The cheapest PowerMac, announced the same day, cost $1,599.</p>
<p><strong>The Riddle of the Cube</strong></p>
<p>It emphasised minaturisation, but it was actually quite a formidable beast. It demanded to be placed in view &#8211; which meant being placed on a desk, and from there it dominated its space.</p>
<p>It was harder to hide the peripherals, too, which inevitably detracted from the clean lines emphasised in the video above. It also hid a hefty secret &#8211; a very large (but naturally well designed) power brick dangled on the floor underneath.</p>
<p>As for the vaunted silent operation, well, the intentions were right, and the execution was mostly brilliant. In the Cube&#8217;s original configurations, it didn&#8217;t need a fan, and it didn&#8217;t overheat. Users though, expecting the first version of Mac OS X to drop at any moment, clamoured for the model with the more powerful ATI Radeon 32GB VRAM graphics card &#8211; which did have a fan, and a fairly audible one.</p>
<p>There was a bigger problem.</p>
<p>The designers seem to have overlooked the spinning disk drive which transmitted vibration down directly through the plastic, into the desk &#8211; making it almost as obtrusive as a desktop machine. You felt the Cube up through your elbows.</p>
<p>The story is now well known of how cracks appeared in the casing, and the press gleefully ran with the story. Apple denied them, explaining they were &#8220;mould lines&#8221;. What was harder to live with was the power switch.</p>
<p>In theory, you simply placed your finger on the smooth plastic, over a static capacitor concealed within. In a forerunner of the iPhone screen, it was activated using the body&#8217;s static capacitance. It could be easily activated by accident &#8211; but worse, it responded to light and heat as well as human bodies.</p>
<p>Our publisher was unfortunate enough to decide to put it in a conservatory, where it turned itself on and off as it pleased. Years later it would do the same thing for me in San Francisco. It was never rectified &#8211; you had to seal off the sensor underneath with some masking tape..</p>
<p>The press marveled at it, and the Cube began to appear on reception desks at design studios, advertising agencies and dot.coms. Clones began to appear.</p>
<p>But by October it was clear sales were poor, and Apple was offering refunds to bring down the price, effectively throwing in a monitor for free. Apple blamed a poor quarter on lower-than-expected Cube sales. By early 2001 the dot.com bubble was bursting, throwing the economy into a recession. Less than 100,000 Cubes had been shifted.</p>
<p>In March 2001, MacUser reported the team had been disbanded. MacWorld reported that was buying back Cubes from the retail channel, quoting a CompUSA salesman as saying: &#8220;When you sell only a couple of Cubes in a month, no price decrease in the world will matter.&#8221;</p>
<p>On July 3, Apple put out a statement confirming that it had decided &#8220;to suspend production of the Power Mac G4 Cube indefinitely&#8221;. Apple wouldn&#8217;t put out a headless Mac until 2005, with the Mac Mini. But this was aimed at the budget buyer, used laptop parts rather than premium components for performance, and had none of the style of the Cube. It was designed to be ignored, and not the centre of attention.</p>
<p><strong>What went wrong?<br />
</strong></p>
<p>f it had launched a year or two earlier, in the insane spending spree of the dot.com era, it may have been a different story. But Apple&#8217;s marketing suggests it too was nervous about the appeal.</p>
<p>The five-minute promotional video introduces it as a &#8220;super computer&#8221; &#8211; and the original press release emphasised a &#8220;Pentium-busting&#8221; performance. But it was no more of a &#8220;super computer&#8221; than its G4 siblings in the PowerMac line. This suggests a lack of confidence in the design &#8211; Apple felt it had to be utilitarian, too.</p>
<p>Pulling out the reactor core</p>
<p>It hadn&#8217;t helped that Apple had missed the Napster era. PCs came with CD burners while Apple insisted machines were sold with DVDs or CD drives. Apple certainly made up for it in 2001, starting with the &#8220;Rip Mix and Burn&#8221; campaign &#8211; and version 1.0 of iTunes. And it never forgot the importance of music &#8211; creating the digital music retail market in 2003, where labels had failed.</p>
<p>The problem was that Apple&#8217;s customer base was really bifurcated into two camps back then &#8211; students and consumers who wanted an all-in-one, and looked for value, and the professionals who expected to expand their machines. The Cube was too expensive for the former, and too restrictive for the pros.<br />
Getting Cubic now</p>
<p>Yet the unworldly design created a fiercely loyal fanbase who supported the market for add-ons. A succession of strong CPU upgrades, from Powerlogix, Giga and Sonnet, which took the Cube up to dual 1.7Ghz G4. There were also beefier, Quartz Extreme-capable graphics cards made available. Third parties even manufactured larger cubic cases &#8211; these were needed for the fans and cooling systems.</p>
<p>The community lives on and gathers at Cubeowner.com, where the affection for the machines is evident. Do check out the galleries.</p>
<p>In the UK, you can pick one up for anywhere between £100 and £150 on eBay. The expansion options are limited, ruling out USB 2.0 cards for example, and you&#8217;ll be stuck with a Parallel ATA drive that needs special drivers for drives larger than 120MB. But it will still run Mac OS X 10.4 Tiger well enough to get some work done. The problem is the bus speed is constrained; at 167Mhz it&#8217;s ten times slower than a 1Ghz CPU, for example.</p>
<p>My first Cube was late adn DOA, and so was the second. Its replacement arrived two months later, spluttered for three weeks and then expired. All were motherboard blow-outs. It was enough to repel anyone but a fanatic from demanding another, so I didn&#8217;t.</p>
<p>It was 2006 before I picked up a cheap Cube that had been upgraded to a noisy 800Mhz G4 with thanks to Sonnet. But it did great service for a couple of more years. You just had to leave a note on the desk reminding people not to leave their newspaper on the grill …</p>
<p>The Cube remains a quite bonkers, and quite brilliant expression of a particular design &#8211; a really outrageous statement. There was no reason it should ever have been cubic, let alone suspended in mid air. It should never have been made &#8211; we should be glad it was. ®</p>
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		<title>The next mobile UI (why nobody has a clue)</title>
		<link>http://andreworlowski.com/2010/11/04/the-next-mobile-ui/</link>
		<comments>http://andreworlowski.com/2010/11/04/the-next-mobile-ui/#comments</comments>
		<pubDate>Thu, 04 Nov 2010 13:17:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Stories]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[smartphones]]></category>

		<guid isPermaLink="false">http://andreworlowski.com/?p=2026</guid>
		<description><![CDATA[How things have changed. Fifteen years ago attendees at a select mobile conference might have been found sparring over spectrum allocation and control channels. Back then, 3G loomed large, and huge geo-political battles were being fought. Today the talk is &#8211; how do you make it all work nicely? I thought that by eavesdropping on [...]]]></description>
			<content:encoded><![CDATA[<p>How things have changed. Fifteen years ago attendees at a select  mobile conference might have been found sparring over spectrum  allocation and control channels. Back then, 3G loomed large, and huge  geo-political battles were being fought. Today the talk is &#8211; how do you  make it all work nicely?<br />
<span id="more-2026"></span><br />
I thought that by eavesdropping on Informa&#8217;s first Smart Devices and  Mobile User Experience summit in London this week, I might be able to  find out. There was a good mix of real phone designers and their clients  and partners from Google, Intel, and of course the mobile networks.</p>
<h3>Is everything going touchscreen?</h3>
<p>It&#8217;s evident that the effects of Apple&#8217;s dramatic entry into the  mobile business are still being digested. The importance of the user  experience is regarded as the difference between success and failure,  and merely having a touch screen isn&#8217;t enough. Almost four years ago I <a href="http://www.theregister.co.uk/2007/01/10/iphone_where_is_the_market/">expressed some reasons</a> [1]  why Apple&#8217;s entry into the business should be a Good Thing. The  established players had become &#8220;lazy and complacent, [gone] down blind  alleys, or [standardised] on horrible designs and feature sets.&#8221; The  iPhone should raise the bar for design.</p>
<p>Well, there&#8217;s a rare mobile prediction that comes true.</p>
<p>Just as I&#8217;d hoped, the iPhone increased the standard of design and  ease-of-use across the board. Along the way, not everybody had been able  to keep up.</p>
<p align="center"><img title="Jobs announces shiny new thing" src="http://andreworlowski.com/wp-content/uploads/jobs_new_design.jpg" alt="Jobs announces shiny new thing" width="264" height="299" /></p>
<p style="text-align: center;">Not just a shiny new thing</p>
<p>Phone designer Nick Healey said he thought the iPhone was the first  smartphone that people could actually use. He&#8217;d attended smartphone  conferences for almost a decade. Until the iPhone appeared, people had  always predicted a mass market was 18 months away.</p>
<p>As for the Android UX, views were decidedly more mixed. No one  disputes Android&#8217;s phenomenal success. It has gone gangbusters  throughout 2010, toppling Apple from No 1 spot in the UK in September,  on one set of stats I saw presented. Symbian&#8217;s share has crashed from 40  per cent to 12.9 per cent &#8211; putting it in fourth place behind RIM. But  you will probably have guessed that just from walking into Carphone  Warehouse at any point in 2010. The figures are monthly, and may reflect  an empty product pipeline &#8211; since refreshed with the new Symbian^3  devices.</p>
<p>But was the vanilla UI good enough? Some said it was good. Others  said it needed the OEM-added layers such as HTC Sense. Others maintained  that even with the manufacturer&#8217;s UIs it was still too &#8220;geeky&#8221; for the  mass market. Healey gave me an example of HTC&#8217;s Sense UI.</p>
<p>&#8220;HTCs have a &#8216;Favorite people&#8217; widget on one Home screen &#8211; you swipe  up and down to scroll your list of people. Great. But if you tap on it,  but happen to pause a fraction of a second before the swipe down &#8211; a  normal user will be thinking &#8216;is Fred Up or Down, oh yes, Down  &lt;swipe&gt;&#8221; &#8211; the widget itself vanishes.&#8221;</p>
<p>Ken Ken Johnstone from INQ said he really thought it a bit of shame  that essential tasks &#8211; such as hanging up a call &#8211; were harder than they  were 10 years ago.</p>
<hr id="p2" />
<h3>What about other users?</h3>
<p>There was much collective chewing of the cud over what would happen  to the rest of the market &#8211; the 80 per cent of people who don&#8217;t buy  flash touchscreen bling. This poses a bit of a problem for designers &#8211;  these are really phones that also do a bit of data. (Or none at all). By  contrast an iPhone or an Android phone is a computer that does a bit of  phone. Would everyone succumb to the touchscreen? Not if they were only  interested in making phone calls.</p>
<p align="center"><img title="Chat 3G" src="http://andreworlowski.com/wp-content/uploads/inq_chat_3g.jpg" alt="INQ_Chat_3G" width="322" height="400" /></p>
<p style="text-align: center;">INQ&#8217;s Chat is already a Facebook phone, and bears the Zuckerberg seal of approval</p>
<p>INQ has been linked with reports that it would create  &#8220;appliance&#8221;-style devices based around a particular service, or use. A  few weeks ago <a href="http://www.theregister.co.uk/2010/09/23/facebook_phone_again/">it was Facebook</a> [2].  More recently rumours have circulated that INQ is creating a Spotify  phone. (Hutchison, which owns INQ, has invested in Spotify; INQ&#8217;s CEO  sits on the Spotify board).</p>
<p>Ken Johnstone didn&#8217;t comment, but there&#8217;s a precedent. The Japanese  market already caters to service-branded or appliance style phones, and a  few attendees thought it might be tried here, to unlock a few more  pennies of value from punters who are fans of a service, but find the  mega-touchscreen devices overkill.</p>
<p>For my part I thought fashions might be cyclical. Today, there&#8217;s  terrific consumer excitement about smartphones &#8211; so much so, that  punters are prepared to overlook issues such as battery life and call  quality. It&#8217;s all shiny and new. But I for one have forsworn the picking  up any of the current generation of smartphones &#8211; amazing as they are &#8211;  because of battery life and call quality issues. Not one model has a  compelling feature over last year&#8217;s iPhone 3GS, and for phone calls I&#8217;ve  reverted <a href="http://www.reghardware.com/2007/12/20/nokia_breakthrough_phone/">this battered old Nokia</a> [3].</p>
<p>One participant quoted research which showed that 60 per cent of  iPhone users never downloaded an app. If people get more stroppy about  demanding the smartphones do the basics, things could get complicated  (for the vendors, not for us).</p>
<p>Industry attendees agreed that battery life was only going to become  more of an issue. The telcos had encouraged us to pick up cheap 3G  dongles &#8211; only to throttle back when we actually started using them. One  mobile network executive said games were the biggest sleeper issue.  Games would only become more bandwidth-intensive.</p>
<p>At around this point Healey pulled out something from his pocket, as a  reminder that network speed is every bit a &#8220;user experience&#8221; issue as  eye candy.</p>
<p>His other phone was an iPhone, but because it was on the O2 network,  and the O2 network sucked, the iPhone may as well be one of these half  the time.</p>
<p align="center"><img src="http://andreworlowski.com/wp-content/uploads/sdmue-upg-small.jpg" alt="" width="344" height="466" /></p>
<p style="text-align: center;">A UPG</p>
<p>This is a UPG created by Stuckist artist Richard Conway-Jones. UPG stands for useless palm gadget.</p>
<p>For all the talk of appliances, there are so many everyday things  that are still impossible or really hard to do on a mobile. Like  shopping, or sharing music legally. A bit more design effort to optimise  the phone around one of these (say shopping) might pay dividends.</p>
<p>That&#8217;s if Apple hasn&#8217;t <a href="http://www.theregister.co.uk/2010/11/02/apple_nfc_again/">got to it first</a> [4].  Apple does of course occasionally claim to have invented something  that&#8217;s been around for ages &#8211; like video conferencing. But it also has a  knack of cracking on, and implementing something the rest of the  industry sits around and talks about for years. And Nokia, yes &#8211; I&#8217;m  looking at you. ®</p>
<h3>Links</h3>
<ol>
<li><a href="http://www.theregister.co.uk/2007/01/10/iphone_where_is_the_market/">http://www.theregister.co.uk/2007/01/10/iphone_where_is_the_market/</a></li>
<li><a href="http://www.theregister.co.uk/2010/09/23/facebook_phone_again/">http://www.theregister.co.uk/2010/09/23/facebook_phone_again/</a></li>
<li><a href="http://www.reghardware.com/2007/12/20/nokia_breakthrough_phone/">http://www.reghardware.com/2007/12/20/nokia_breakthrough_phone/</a></li>
<li><a href="http://www.theregister.co.uk/2010/11/02/apple_nfc_again/">http://www.theregister.co.uk/2010/11/02/apple_nfc_again/</a></li>
</ol>
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		<title>Three things to improve Nokia Design</title>
		<link>http://andreworlowski.com/2010/10/08/three-things-to-improve-nokia-design/</link>
		<comments>http://andreworlowski.com/2010/10/08/three-things-to-improve-nokia-design/#comments</comments>
		<pubDate>Fri, 08 Oct 2010 09:31:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://andreworlowski.com/?p=1865</guid>
		<description><![CDATA[Rather like the old Soviet Politburo, the goal is internal conformity, rather than exciting and surprising the punter. Read more at The Register]]></description>
			<content:encoded><![CDATA[<div class="pullquote">
Rather like the old Soviet Politburo, the goal is internal conformity, rather than exciting and surprising the punter.</div>
<p><small>Read more at <a href="http://www.theregister.co.uk/2010/10/08/htc_sense_is_not_too_shabby/"><em>The Register</em></a></small></p>
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		<title>Why Android won&#8217;t worry RIM and Apple</title>
		<link>http://andreworlowski.com/2010/08/25/android_world_domination_not_inevitable/</link>
		<comments>http://andreworlowski.com/2010/08/25/android_world_domination_not_inevitable/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 11:02:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Stories]]></category>
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		<guid isPermaLink="false">http://andreworlowski.com/?p=1844</guid>
		<description><![CDATA[My US colleagues are regulars on John C Dvorak&#8217;s excellent Cranky Geeks and a highlight of the show. I was recently intrigued to hear the opinion from Vulture West Coast (in Episode 232) that RIM was toast, and Android would triumph. Now, bearing in mind that I&#8217;ve been wrong about mobile more than I&#8217;ve been [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://andreworlowski.com/wp-content/uploads/crackberry-bart.jpg"><img src="http://andreworlowski.com/wp-content/uploads/crackberry-bart.jpg" alt="" title="crackberry-bart" width="380" height="269" class="aligncenter size-full wp-image-1858" /></a>My US colleagues are regulars on John C Dvorak&#8217;s excellent <em>Cranky Geeks</em> and a highlight of the show. I was recently intrigued to hear the opinion from Vulture West Coast (in Episode 232) that RIM was toast, and Android would triumph. Now, bearing in mind that I&#8217;ve been wrong about mobile more than I&#8217;ve been wrong about anything else &#8211; quite epically and unheroically wrong &#8211; I beg to differ. </p>
<p>Apple will continue to rule the roost, dictating terms and charging eye-watering prices to punters. The punters will continue to be delighted with Apple, and will clamour for more; while BlackBerry has an ace up its sleeve &#8211; probably the biggest mobile sensation of the year.</p>
<p><strong>When the crystal ball lies</strong> </p>
<p>But first things first. It&#8217;s sometimes useful to revisit why you&#8217;ve been wrong, because it can tell you a lot about the future. </p>
<p> <span id="more-1844"></span>
<p>Ten years ago, I thought the European advantage of GSM combined with the Nordics&#8217; technological and market advantages would eventually result in a real shift in power away from the United States. Nobody dreamed that RIM and Apple would pocket most of the profits. Back then, RIM was a maker of ugly corporate pagers that depended on a complex and expensive proprietary messaging server. Surely Microsoft and Exchange would soon demolish that advantage. RIM had the added disadvantage of being Canadian. </p>
<p>Meanwhile Apple was a boutique, recovering computer company. Its first foray into mobile devices since Jobs returned came in late 2001, and was widely derided by lots of clever people. The iPod was hugely expensive (almost £600 here in the UK), and only worked with the Mac over Firewire. </p>
<p>In 2002, at the first of what became annual &quot;Apple makes a phone&quot; rumours, I pointed out that integration was extremely difficult &#8211; integrating the hardware, integrating the device to play nice with the networks. Creating a balsa wood mockup in the lab was easy, but in the wild mobile phones presented lots of complex challenges, and the Nordics&#8217; experience would win out. </p>
<p>I also thought mobile data services would be hugely popular, with the established players learning from the WAP and walled garden mistakes. They never did, and must now join the queue to implement other people&#8217;s mobile-unfriendly protocols, such as the angle-bracket stew on offer from Facebook and Twitter. </p>
<p>The networks&#8217; lack of innovation stands in stark contrast to their GSM glory years. It means they have little option but to deal with Apple and RIM on Apple and RIM&#8217;s own terms &#8211; this will become increasingly important, as we&#8217;ll see. In short, Apple and RIM have succeeded where Nokia and Sony Ericsson failed, in making mobile data popular.   </p>
<p>&#160;</p>
<p><strong>Apple&#8217;s still got what everyone wants </strong></p>
<p>Apple and RIM&#8217;s success will continue, and Android will march on, I believe &#8211; but the rhetoric doesn&#8217;t quite sit right. The mobile market is too diverse to see a replay of Microsoft and the PC. The triumphalism behind Android now reminds me very much of the Symbian-Microsoft smartphone wars a decade ago. </p>
<p>Android is new. It hasn&#8217;t experienced the problems that Symbian experienced, because manufacturers are throwing new models out of factories as fast as they can, and haven&#8217;t really noticed where they land. </p>
<p>My confidence in Apple rests on its comparative advantage in the user experience (UX) &#8211; it&#8217;s still streets ahead of the rivals in ease of use. If you don&#8217;t believe me, try a test with someone who has a new, rival touchscreen phone; invite them to change the wallpaper or the ringtone. </p>
<p>I&#8217;ve been actively using S60 for much of the past eight years, and I still had to consult the manual recently (when reviewing the X6) to find out where Nokia has stuffed a particular setting this year. I don&#8217;t think this is something a newcomer to BlackBerry or iPhone has ever had to do. Nokia and Sony Ericsson &#8211; the two dauphins of smartphones ten years ago &#8211; have cranked out some really impressive hardware over the past decade, which often succeeded in spite of the user experience, not because of it. </p>
<p>Android will fail to live up to the lofty expectations because the manufacturers are still at the &quot;Wow!&quot; phase with it, bless them. They think that by simply adopting Android and hiding some of the rougher edges of the UI, success will follow. That&#8217;s not the problem, and Android isn&#8217;t the solution. </p>
<p>The entire &quot;platform&quot; premise behind Symbian, and the many Linuxes such as LiMo, now looks (with the benefit of hindsight) extremely dubious. The idea was that you&#8217;d get a common standard, and a network effect. The idea behind Symbian was that the platform company would do the heavy lifting, and because it&#8217;s cheaper across a portfolio range, you could do lots of phones more cheaply. </p>
<p>The Android licensees think that today &#8211; but throwing out lots of mediocre products isn&#8217;t necessarily profitable. The lucrative end of the mobile device market is a product culture, and it pays to put more of your wood behind one arrow, or just a few arrows; the more you make, the less distinctive each one is. Android doesn&#8217;t really do anything to encourage the development and marketing of distinctive products, must-have phones that people talk about in the pub. </p>
<p>The economic consequences of the Android approach are also dubious, as Horace Dediu concisely pointed out. It leads to a low-margin, bargain basement culture. </p>
<p>I agree that the supply of Android devices to the market will increase, at least in the short term, and that the usability of the platform will improve. But demand doesn&#8217;t necessarily rise to meet supply. If it did, we&#8217;d still be WAP-ping away. Or… and insert your favourite technology failure here. </p>
<p>And in a scrap for the scraps in a bargain-basement fight, the winners can only be the companies with huge economy of scale advantages, which means Nokia, or ultra cheap, corner-cutting no-name manufacturers we&#8217;ve never heard of.</p>
<p>&#160;</p>
<p><strong>The BBM Factor</strong> </p>
<p>The perception of RIM has changed enormously here in the past five years. It&#8217;s a compulsory corporate item in the US, where it&#8217;s to the white collar cubicle dweller what the loin cloth was to the cave man. (I get all my history from Hollywood &#8211; in this case <em>1 Million Years BC</em>; I challenge you to prove me wrong). </p>
<p>But in the US, as soon as the &quot;cabin doors to open&quot; announcement is made, out come the ugly, chunky BlackBerrys. Most of them are still monochrome. In Europe, however, a BlackBerry is now what you buy if you don&#8217;t buy an iPhone. (I know many people who have both.) </p>
<p>The BlackBerry isn&#8217;t the best voice phone in the world, but neither is the iPhone. It does have a reputation of getting one or two things done very well, and of handling the rest (photos and music, and a bit of web) adequately. RIM never skimped on high quality screens and keyboards; there&#8217;s a real assurance to that. As with the iPhone, its high word-of-mouth reputation does the marketing. </p>
<p>The ace that BlackBerry now has is BBM, the UI which for devotees is now the gateway to the entire phone. To see a BBM user in full flow, typically with a wired headset, scrolling away, is quite something. It makes you wonder why the phone giants have never done this properly, instead of focussing on all the cruft that comes with &quot;personalisable Outlook screens&quot;. (Actually, the last few years of smartphone UI development pre-2007 were devoted to taking out UI features, and optimising one-handed use, which left the cupboard bare when Apple came along.) </p>
<p>While BBM was originally sold as a business tool, it&#8217;s the ordinary people who are now the greatest users. Even only using a fraction of features in RIM&#8217;s <a href="http://www.youtube.com/user/BlackBerry#p/c/41FC914597EBAD73/0/7SY3xXHZgu8" target="_blank">one minute demonstration video</a> takes you quite a long way. </p>
<p>Ironically, Google sort of had the right idea with Nexus One, which was to make a stand-out product that got people talking. The error was insisting on doing Nexus One itself. </p>
<p>In short, Apple and RIM will continue to prosper because they focus relentlessly on user experience, and because they do one or two things well. This is a Good Thing.</p>
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		<title>Why has Thunderbird turned into a turkey?</title>
		<link>http://andreworlowski.com/2010/08/08/thunderbird3/</link>
		<comments>http://andreworlowski.com/2010/08/08/thunderbird3/#comments</comments>
		<pubDate>Sun, 08 Aug 2010 08:24:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://andreworlowski.com/2010/08/08/thunderbird3/</guid>
		<description><![CDATA[A while ago I wrote an old bugger&#8217;s whinge about the state of email clients in general. I realise this is now a minority interest. Read more at The Register&#8230;]]></description>
			<content:encoded><![CDATA[<div class="pullquote">A while ago I wrote an old bugger&#8217;s whinge about the state of email clients in general. I realise this is now a minority interest. </div>
<p> <small>Read more at <em><a href="http://www.theregister.co.uk/2010/08/08/thunderbird_3_no/" target="_blank">The Register</a></em></small>&#8230;   </p>
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		<title>Adventures in Linux (Part One)</title>
		<link>http://andreworlowski.com/2010/06/30/linux_part_one/</link>
		<comments>http://andreworlowski.com/2010/06/30/linux_part_one/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 09:58:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://andreworlowski.com/?p=1654</guid>
		<description><![CDATA[﻿Last Autumn I volunteered to review Windows 7. But in the following weeks, I found Linux to be preferable in many ways. This is pretty significant progress, and outside the &#8216;community&#8217; has gone largely unnoticed, too &#8211; I haven&#8217;t seen all that many Ubuntu stories in the Wall Street Journal. But what comes next is [...]]]></description>
			<content:encoded><![CDATA[<p>﻿Last Autumn I volunteered to review Windows 7. But in the following weeks, I found Linux to be preferable in many ways. This is pretty significant progress, and outside the &#8216;community&#8217; has gone largely unnoticed, too &#8211; I haven&#8217;t seen all that many Ubuntu stories in the <em>Wall Street Journal</em>. But what comes next is going to be pretty challenging for everyone involved – and that&#8217;s what I&#8217;ll look at here.</p>
<p> </p>
<p style="font-size: 11px;">Read more at <em><a href="http://www.theregister.co.uk/2010/06/30/linux_chronicles_part_one/">The Register</a></em></p>
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		<title>Bloggers, mind control and the death of newspapers (the Internet imagined in 1965)</title>
		<link>http://andreworlowski.com/2010/05/07/bloggers-mind-control-and-the-death-of-newspapers-the-internet-imagined-in-1965/</link>
		<comments>http://andreworlowski.com/2010/05/07/bloggers-mind-control-and-the-death-of-newspapers-the-internet-imagined-in-1965/#comments</comments>
		<pubDate>Fri, 07 May 2010 09:29:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://andreworlowski.com/?p=1634</guid>
		<description><![CDATA[Calder invites us to have a giggle, but really it&#8217;s not a bad list at all, and compared with the (cough) &#8216;futurists&#8217; who have come and gone since, Calder and the participants did a good job. Alvin Toffler was repackaging these ideas, particularly mass amateurisation, many years later. As are thousands of Web 2.0 consultants [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://andreworlowski.com/wp-content/uploads/worldbox_380px.jpg" alt="" title="worldbox_380px" width="380" height="275" class="aligncenter size-full wp-image-1635" /></p>
<blockquote><p>Calder invites us to have a giggle, but really it&#8217;s not a bad list at all, and compared with the (<em>cough</em>) &#8216;futurists&#8217; who have come and gone since, Calder and the participants did a good job. Alvin Toffler was repackaging these ideas, particularly mass amateurisation, many years later. As are thousands of Web 2.0 consultants today.</p></blockquote>
<p><small>Read more at <a href="http://www.theregister.co.uk/2010/05/07/nigel_calder_internet_1965/"><em>The Register</em></a></small></p>
<div class="andrews_comment">
Best reader comment <a href="http://forums.theregister.co.uk/post/758806">here</a>.
</div>
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		<title>For me, the iPad is just a port short</title>
		<link>http://andreworlowski.com/2010/04/12/for-me-the-ipad-is-just-a-port-short/</link>
		<comments>http://andreworlowski.com/2010/04/12/for-me-the-ipad-is-just-a-port-short/#comments</comments>
		<pubDate>Mon, 12 Apr 2010 10:02:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://andreworlowski.com/?p=1575</guid>
		<description><![CDATA[Quite unexpectedly, it&#8217;s looking like a useful bit of daily computing kit. It hasn&#8217;t taken long for the iPad to be seen as a bit more than a pointless and expensive luxury lifestyle accessory. Just nine weeks &#8211; and in that time the hardware spec hasn&#8217;t changed at all. But last week&#8217;s iPhone 4.0 preview, [...]]]></description>
			<content:encoded><![CDATA[<div class="pullquote">Quite unexpectedly, it&#8217;s looking like a useful bit of daily computing kit.</div>
<p>It hasn&#8217;t taken long for the iPad to be seen as a bit more than a pointless and expensive luxury lifestyle accessory. Just nine weeks &#8211; and in that time the hardware spec hasn&#8217;t changed at all.</p>
<p>But last week&#8217;s iPhone 4.0 preview, which isn&#8217;t due on the iPad until autumn, already makes it look much more attractive as a netbook or laptop replacement than it did on Wednesday.</p>
<p>I&#8217;ll admit I truly loathe netbooks. When the first models emerged at least they had their size going for them. Now they&#8217;re bigger and more expensive, but mostly dog slow.</p>
<p>Size and weight matters to me, and the iPad has had these advantages from the start. The disadvantages of an iPad over a laptop were many, but the lack of multitasking was the biggest. That&#8217;s been fixed now &#8211; at least well enough so most people don&#8217;t notice.<br />
<span id="more-1575"></span><br />
Lack of a physical keyboard is another problem, but iPhone 4.0 gets proper third-party Bluetooth keyboard support. Apple&#8217;s official keyboard accessory, the &#8216;iPad Keyboard Dock&#8217;, is very unlike-Apple. It can only be used on a flat surface, and doesn&#8217;t look toddler proof: it places a lot of strain on a fragile connection. The Apple Wireless Keyboard will work, but it&#8217;s a generic device. It doesn&#8217;t make typing on your lap practical, as a custom-designed keyboard might*.</p>
<p>But the iPad has gained VPN support and crypto, two strong candidates for grown-up computing. Whether any of the iPhone OS <code><strong>ssh</strong></code> clients can now sprout standard features such as port forwarding remains to be seen. I have no fear of jailbreaking to get at such raw features, but plenty of people quite understandably do.</p>
<p>Apple&#8217;s version of multitasking may almost be good enough. I liked the observation that &#8220;if you see a stylus, they blew it. In multitasking, if you see a task manager&#8230; they blew it. Users shouldn&#8217;t ever have to think about it.&#8221;</p>
<p>True, but Apple&#8217;s method gets weary and RSI-inducing very quickly. Remember that most of us, most of the time, switch between just two tasks. iPhone OS 4.0 lacks a quick gesture to achieve this.</p>
<p>But I think with the OS update, the iPad will be finding its way into potential buying decisions in a way it didn&#8217;t at launch.</p>
<p>In January I had three good reasons to dismiss it as a laptop alternative: price, multitasking and the lack of a USB port. I consider the latter an essential gateway to a wider world of hardware such as cameras, card readers, controllers and things we haven&#8217;t thought of yet.</p>
<p>Well, USB obviously isn&#8217;t going to be fixed in this year&#8217;s model, and may never be. It clashes with the purity, or puritanism, of the Steve approach. Multitasking has been fixed. The price for UK users still hasn&#8217;t been revealed &#8211; so that&#8217;s a variable. Obviously I&#8217;m not going to be writing a book on an iPad. But quite unexpectedly, it&#8217;s looking like a useful bit of daily computing kit.</p>
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