Posts Tagged ‘design’

The fabulous Muvizu

Tuesday, November 29th, 2011

Digimania Muvizu animation suite

Tech startups that can truly be considered game-changers are rare – especially in Shoreditch. The more hype that the Silicon Roundabout “leisure startup” scene receives, the more painfully apparent it is that the emperor has no clothes – see these comments for example. Which is a pity, for less attention is paid to genuinely creative British tech startups.

I’ve rarely seen something as startling as Muvizu, the PC software from Digimania which allows a seven-year-old to start creating something a lot like Toy Story. The startup emerged from the ashes of the DA Group, which was previously Digital Animations. New investors took over the ashes and had an idea.

Perhaps the 3D power of games engines such as Unreal could be put to make a genuinely easy-to-use, consumer-level animation software. The development team had the chops for this; it was the team behind animated newsreader Anna Nova, for those of you who remember the first dot.com boom. And so Muvizu was unveiled two years ago.

You can get a glimpse of what you can do with it from this video – our sister site Reg Hardware reviewed it recently here.

It’s still a tiny startup in Glasgow, with a core team of half a dozen developers, but since then it has added a clutch of features: you can build your own models and characters, edit timelines, move cameras, create custom textures, and introduce anti-aliasing. Huge libraries of animations and art assets are now available. You can’t import your own characters – but you can customise with textures.

It has notched up 138,000 downloads since August 2010, CEO Vince Ryan tells us. Muvizu took a community approach – and it is a lively place for users to share and swap assets and collaborate. It’s useful for anything from 30 second funnies to in-house training videos.

But with no visible revenue, I was curious to see how Muvizu was paying the rent. Long-term it makes an enviable acquisition target for an Adobe or a Google – but for now it’s looking to collaborate with animation companies, toy-makers or TV companies that want to extend their brand to their fanbase, allowing them to knock together their own stories and content.

A new version is due on 19 December.

A week with the new MacBook Air 11″

Monday, September 19th, 2011


Very impressive. Shame about OS X Lion, though.

Read the full review here.

The Cube: Apple’s daftest, strangest romance

Thursday, June 30th, 2011

Ten years ago on Sunday, Apple called it quits on one of its oddest products ever, the G4 Cube. The Cube was a strange and wonderful machine that continues to fascinate today – but it was widely perceived to have failed. Some people thoroughly enjoyed the failure, thinking it served Apple right.

Dull people will always cheer a bold experiment that goes wrong. After July 2001, Apple’s design team never again attempted anything as daring or distinctive. It has produced beautiful designs, and unarguably influenced consumer technology design more than any one else.

But essentially, its computer designs are variations on the same theme. The professional laptops have continued in their rectangular, razor-like way. Even the iPad looks very much like how you’d expect a media slate to look like, for example.

But the Cube was different. The Cube looked like Buckminster Fuller talked; the Cube looked like it might have fallen to earth from an advanced civilisation, eager to escape orbit and looking to throw some ballast overboard. Or like a millionaire had given a mad bloke on a bus an unlimited budget.

“Hello. You look like you’ve done a lot of LSD. Well, here’s several million dollars – go and design a computer, any shape you want. Just make sure it hangs upside down.”
(more…)

The next mobile UI (why nobody has a clue)

Thursday, November 4th, 2010

How things have changed. Fifteen years ago attendees at a select mobile conference might have been found sparring over spectrum allocation and control channels. Back then, 3G loomed large, and huge geo-political battles were being fought. Today the talk is – how do you make it all work nicely?
(more…)

Three things to improve Nokia Design

Friday, October 8th, 2010
Rather like the old Soviet Politburo, the goal is internal conformity, rather than exciting and surprising the punter.

Read more at The Register

Why Android won’t worry RIM and Apple

Wednesday, August 25th, 2010

My US colleagues are regulars on John C Dvorak’s excellent Cranky Geeks and a highlight of the show. I was recently intrigued to hear the opinion from Vulture West Coast (in Episode 232) that RIM was toast, and Android would triumph. Now, bearing in mind that I’ve been wrong about mobile more than I’ve been wrong about anything else – quite epically and unheroically wrong – I beg to differ.

Apple will continue to rule the roost, dictating terms and charging eye-watering prices to punters. The punters will continue to be delighted with Apple, and will clamour for more; while BlackBerry has an ace up its sleeve – probably the biggest mobile sensation of the year.

When the crystal ball lies

But first things first. It’s sometimes useful to revisit why you’ve been wrong, because it can tell you a lot about the future.

(more…)

Why has Thunderbird turned into a turkey?

Sunday, August 8th, 2010
A while ago I wrote an old bugger’s whinge about the state of email clients in general. I realise this is now a minority interest.

Read more at The Register

Adventures in Linux (Part One)

Wednesday, June 30th, 2010

Last Autumn I volunteered to review Windows 7. But in the following weeks, I found Linux to be preferable in many ways. This is pretty significant progress, and outside the ‘community’ has gone largely unnoticed, too – I haven’t seen all that many Ubuntu stories in the Wall Street Journal. But what comes next is going to be pretty challenging for everyone involved – and that’s what I’ll look at here.

 

Read more at The Register

Bloggers, mind control and the death of newspapers (the Internet imagined in 1965)

Friday, May 7th, 2010

Calder invites us to have a giggle, but really it’s not a bad list at all, and compared with the (cough) ‘futurists’ who have come and gone since, Calder and the participants did a good job. Alvin Toffler was repackaging these ideas, particularly mass amateurisation, many years later. As are thousands of Web 2.0 consultants today.

Read more at The Register

Best reader comment here.

For me, the iPad is just a port short

Monday, April 12th, 2010
Quite unexpectedly, it’s looking like a useful bit of daily computing kit.

It hasn’t taken long for the iPad to be seen as a bit more than a pointless and expensive luxury lifestyle accessory. Just nine weeks – and in that time the hardware spec hasn’t changed at all.

But last week’s iPhone 4.0 preview, which isn’t due on the iPad until autumn, already makes it look much more attractive as a netbook or laptop replacement than it did on Wednesday.

I’ll admit I truly loathe netbooks. When the first models emerged at least they had their size going for them. Now they’re bigger and more expensive, but mostly dog slow.

Size and weight matters to me, and the iPad has had these advantages from the start. The disadvantages of an iPad over a laptop were many, but the lack of multitasking was the biggest. That’s been fixed now – at least well enough so most people don’t notice.
(more…)